There are roughly 500 million magic cards in existence
There have been over 21 core sets and over 90 expansions.
There are over 22k unique cards, 50k+ when basic lands are included.
Beginning of a phase
Untap step
You untap all your tapped permanents. On the first turn of the game, you don’t have any permanents, so you just skip this step. No one can cast spells or activate abilities during this step.Upkeep step
Players can cast instants and activate abilities. This part of the turn is mentioned on a number of cards. If something is supposed to happen just once per turn, right at the beginning, an ability will trigger "at the beginning of your upkeep."Draw step
You must draw a card from your library (even if you don’t want to). The player who goes first in a two-player game skips the draw step on their first turn to make up for the advantage of going first. Players can then cast instants and activate abilities.
first main phase
You can cast any number of sorceries, instants, creatures, artifacts, enchantments, and planeswalkers, and you can activate abilities. You can play a land during this phase, but remember that you can play only one land during your turn. Your opponent can cast instants and activate abilities.
combat phase
Beginning of combat step
Players can cast instants and activate abilities.Declare attackers step
You decide which, if any, of your untapped creatures will attack, and which player or planeswalker they will attack. This taps the attacking creatures. Players can then cast instants and activate abilities.Declare blockers step
Your opponent decides which, if any, of their untapped creatures will block your attacking creatures. If multiple creatures block a single attacker, you order the blockers to show which will be first to receive damage, which will be second, and so on. Players can then cast instants and activate abilities.Combat damage step
Each attacking or blocking creature that’s still on the battlefield assigns its combat damage to the defending player (if it’s attacking that player and wasn’t blocked), to a planeswalker (if it’s attacking that planeswalker and wasn’t blocked), to the creature or creatures blocking it, or to the creature it’s blocking. If an attacking creature is blocked by multiple creatures, you divide its combat damage among them by assigning at least enough damage to the first blocking creature to destroy it, then by assigning damage to the second one, and so on. Once players decide how the creatures they control will deal their combat damage, the damage is all dealt at the same time. Players can then cast instants and activate abilities.End of combat step
Players can cast instants and activate abilities.
second main phase
Your second main phase is just like your first main phase. You can cast any type of spell and activate abilities, but your opponent can only cast instants and activate abilities. You can play a land during this phase if you didn’t play one during your first main phase.
ending a phase
End step
Abilities that trigger “at the beginning of your end step” go on the stack. Players can cast instants and activate abilities.Cleanup step
If you have more than seven cards in your hand, choose and discard cards until you have only seven. Next, all damage on creatures is removed and all “until end of turn” effects end. No one can cast instants or activate abilities unless an ability triggers during this step.
vintage format
The 1993+ way of playing
Game Play
Each player starts with 20 life
Have the biggest card pool and highest power level play
The difference between Vintage and Legacy is banned/restricted cards.
Deck Building
Decks must be 60+ cards
Decks can contain up to 4 of the same card (that is not restricted or banned)
Decks are generally include 20 Mana/land cards
Vintage - Banned List
Any card with the word "Conspiracy" on it (25 in all) - List
Any card with the word "Ante" on it (9 in all) - List
Chaos Orb
Falling Star
Shahrazad
Vintage - Restricted List - Only 1 Card allowed per deck in Vintage Format
Ancestral Recall
Balance
Black Lotus
Brainstorm
Chalice of the Void
Channel
Demonic Consultation
Demonic Tutor
Dig Through Time
Flash
Gitaxian Probe
Golgari Grave-Troll
Gush
Imperial Seal
Karn, the Great Creator
Library of Alexandria
Lion's Eye Diamond
Lodestone Golem
Lotus Petal
Mana Crypt
Mana Vault
Memory Jar
Mental Misstep
Merchant Scroll
Mind's Desire
Monastery Mentor
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Mystic Forge
Mystical Tutor
Narset, Parter of Veils
Necropotence
Ponder
Sol Ring
Strip Mine
Thorn of Amethyst
Time Vault
Time Walk
Timetwister
Tinker
Tolarian Academy
Treasure Cruise
Trinisphere
Vampiric Tutor
Wheel of Fortune
Windfall
Yawgmoth's Will
Standard format
This format is for new cards only
Streets of New Capenna
Kamigawa: Neon Dynasty
Innistrad: Crimson Vow
Innistrad: Midnight Hunt
Adventures in the Forgotten Realms
Strixhaven
Kaldheim
Zendikar Rising
Legacy Banned list
The 1997+ way of playing
This format is the same as Vintage, the difference is the banned list.
Any card with the word "Conspiracy" on it (25 in all) - List
Any card with the word "Ante" on it (9 in all) - List
Ancestral Recall
Arcum's Astrolabe
Balance
Bazaar of Baghdad
Black Lotus
Channel
Chaos Orb
Deathrite Shaman
Demonic Consultation
Demonic Tutor
Dig Through Time
Dreadhorde Arcanist
Earthcraft
Falling Star
Fastbond
Flash
Frantic Search
Gitaxian Probe
Goblin Recruiter
Gush
Hermit Druid
Imperial Seal
Library of Alexandria
Lurrus of the Dream-Den
Mana Crypt
Mana Drain
Mana Vault
Memory Jar
Mental Misstep
Mind Twist
Mind’s Desire
Mishra’s Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Mystical Tutor
Necropotence
Oath of Druids
Oko, Thief of Crowns
Ragavan, Nimble Pilferer
Sensei's Divining Top
Shahrazad
Skullclamp
Sol Ring
Strip Mine
Survival of the Fittest
Time Vault
Time Walk
Timetwister
Tinker
Tolarian Academy
Treasure Cruise
Underworld Breach
Vampiric Tutor
Wheel of Fortune
Windfall
Wrenn and Six
Yawgmoth's Bargain
Yawgmoth's Will
Zirda, the Dawnwaker
Modern format
Basically cards from 2011+ are allowed in Modern
Streets of New Capenna
Kamigawa: Neon Dynasty
Innistrad: Crimson Vow
Innistrad: Midnight Hunt
Adventures in the Forgotten Realms
Modern Horizons 2
Strixhaven
Kaldheim
Zendikar Rising
Core 2021
Ikoria: Lair of Behemoths
Theros Beyond Death
Throne of Eldraine
Core Set 2020
Modern Horizons
War of the Spark
Ravnica Allegiance
Guilds of Ravnica
Core Set 2019
Dominaria
Rivals of Ixalan
Ixalan
Hour of Devastation
Amonkhet
Aether Revolt
Kaladesh
Eldritch Moon
Shadows over Innistrad
Oath of the Gatewatch
Battle for Zendikar
Magic Origins
Dragons of Tarkir
Fate Reforged
Khans of Tarkir
Magic 2015
Journey into Nyx
Born of the Gods
Theros
Magic 2014
Dragon's Maze
Gatecrash
Return to Ravnica
Magic 2013
Avacyn Restored
Dark Ascension
Innistrad
Magic 2012
New Phyrexia
Mirrodin Besieged
Scars of Mirrodin
Magic 2011
Rise of the Eldrazi
Worldwake
Zendikar
Magic 2010
Alara Reborn
Conflux
Shards of Alara
Eventide
Shadowmoor
Morningtide
Lorwyn
Tenth Edition
Future Sight
Planar Chaos
Time Spiral
Coldsnap
Dissension
Guildpact
Ravnica: City of Guilds
Ninth Edition
Saviors of Kamigawa
Eighth Edition
Betrayers of Kamigawa
Champions of Kamigawa
Fifth Dawn
Darksteel
Mirrodin
Commander format
The back to fun way of playing
Commander Card
Must be a Legendary Creature Card
Planeswalkers with the title "Planeswalker (_name_)" can also be commanders
Color Identity: Every mana symbol on your commander card (it does not have to be a part of the casting cost)
Command Zone
The Commander Card starts here face up (in it's own spot)
It can be cast for it's mana cost
Whenever the Commander is sent to the graveyard or exiled, you can choose to send it to the command zone instead.
It can be re-cast by adding +2 mana for every subsequent cast (+2, +4, etc)
Game Play
Each player starts wtih 40 life
If a player has been dealt 21+ damage by an opponents single commander they die.
Better with more players 3 or 4 (free for all)
Deck Building
Decks must be exactly 100 cards
Every single card (except basic lands) in the deck has to be unique
No cards are repeated
Each cards mana must be a part of/match your Commander Card color's identity
Commander Banned List
Biorhythm
Black Lotus
Braids, Cabal Minion
Chaos Orb
Coalition Victory
Channel
Emrakul, the Aeons Torn
Erayo, Soratami Ascendant
Falling Star
Fastbond
Flash
Gifts Ungiven
Golos, Tireless Pilgrim
Griselbrand
Hullbreacher
Iona, Shield of Emeria
Karakas
Leovold, Emissary of Trest
Library of Alexandria
Limited Resources
Lutri, the Spellchaser
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Panoptic Mirror
Paradox Engine
Primeval Titan
Prophet of Kruphix
Recurring Nightmare
Rofellos, Llanowar Emissary
Shahrazad
Sundering Titan
Sway of the Stars
Sylvan Primordial
Time Vault
Time Walk
Tinker
Tolarian Academy
Trade Secrets
Upheaval
Yawgmoth's Bargain