There are roughly 500 million magic cards in existence

There have been over 21 core sets and over 90 expansions.

There are over 22k unique cards, 50k+ when basic lands are included.

Beginning of a phase

How to play instructions


  • Untap step
    You untap all your tapped permanents. On the first turn of the game, you don’t have any permanents, so you just skip this step. No one can cast spells or activate abilities during this step.

  • Upkeep step
    Players can cast instants and activate abilities. This part of the turn is mentioned on a number of cards. If something is supposed to happen just once per turn, right at the beginning, an ability will trigger "at the beginning of your upkeep."

  • Draw step
    You must draw a card from your library (even if you don’t want to). The player who goes first in a two-player game skips the draw step on their first turn to make up for the advantage of going first. Players can then cast instants and activate abilities.

first main phase

  • You can cast any number of sorceries, instants, creatures, artifacts, enchantments, and planeswalkers, and you can activate abilities. You can play a land during this phase, but remember that you can play only one land during your turn. Your opponent can cast instants and activate abilities.

combat phase

  • Beginning of combat step
    Players can cast instants and activate abilities.

  • Declare attackers step
    You decide which, if any, of your untapped creatures will attack, and which player or planeswalker they will attack. This taps the attacking creatures. Players can then cast instants and activate abilities.

  • Declare blockers step
    Your opponent decides which, if any, of their untapped creatures will block your attacking creatures. If multiple creatures block a single attacker, you order the blockers to show which will be first to receive damage, which will be second, and so on. Players can then cast instants and activate abilities.

  • Combat damage step
    Each attacking or blocking creature that’s still on the battlefield assigns its combat damage to the defending player (if it’s attacking that player and wasn’t blocked), to a planeswalker (if it’s attacking that planeswalker and wasn’t blocked), to the creature or creatures blocking it, or to the creature it’s blocking. If an attacking creature is blocked by multiple creatures, you divide its combat damage among them by assigning at least enough damage to the first blocking creature to destroy it, then by assigning damage to the second one, and so on. Once players decide how the creatures they control will deal their combat damage, the damage is all dealt at the same time. Players can then cast instants and activate abilities.

  • End of combat step
    Players can cast instants and activate abilities.

second main phase

  • Your second main phase is just like your first main phase. You can cast any type of spell and activate abilities, but your opponent can only cast instants and activate abilities. You can play a land during this phase if you didn’t play one during your first main phase.

ending a phase

  • End step
    Abilities that trigger “at the beginning of your end step” go on the stack. Players can cast instants and activate abilities.

  • Cleanup step
    If you have more than seven cards in your hand, choose and discard cards until you have only seven. Next, all damage on creatures is removed and all “until end of turn” effects end. No one can cast instants or activate abilities unless an ability triggers during this step.

vintage format

The 1993+ way of playing


Game Play

  • Each player starts with 20 life

  • Have the biggest card pool and highest power level play

  • The difference between Vintage and Legacy is banned/restricted cards.



Deck Building

  • Decks must be 60+ cards

  • Decks can contain up to 4 of the same card (that is not restricted or banned)

  • Decks are generally include 20 Mana/land cards



Vintage - Banned List

  • Any card with the word "Conspiracy" on it (25 in all) - List

  • Any card with the word "Ante" on it (9 in all) - List

  • Chaos Orb

  • Falling Star

  • Shahrazad



Vintage - Restricted List - Only 1 Card allowed per deck in Vintage Format

  • Ancestral Recall

  • Balance

  • Black Lotus

  • Brainstorm

  • Chalice of the Void

  • Channel

  • Demonic Consultation

  • Demonic Tutor

  • Dig Through Time

  • Flash

  • Gitaxian Probe

  • Golgari Grave-Troll

  • Gush

  • Imperial Seal

  • Karn, the Great Creator

  • Library of Alexandria

  • Lion's Eye Diamond

  • Lodestone Golem

  • Lotus Petal

  • Mana Crypt

  • Mana Vault

  • Memory Jar

  • Mental Misstep

  • Merchant Scroll

  • Mind's Desire

  • Monastery Mentor

  • Mox Emerald

  • Mox Jet

  • Mox Pearl

  • Mox Ruby

  • Mox Sapphire

  • Mystic Forge

  • Mystical Tutor

  • Narset, Parter of Veils

  • Necropotence

  • Ponder

  • Sol Ring

  • Strip Mine

  • Thorn of Amethyst

  • Time Vault

  • Time Walk

  • Timetwister

  • Tinker

  • Tolarian Academy

  • Treasure Cruise

  • Trinisphere

  • Vampiric Tutor

  • Wheel of Fortune

  • Windfall

  • Yawgmoth's Will

Standard format

This format is for new cards only


  1. Streets of New Capenna

  2. Kamigawa: Neon Dynasty

  3. Innistrad: Crimson Vow

  4. Innistrad: Midnight Hunt

  5. Adventures in the Forgotten Realms

  6. Strixhaven

  7. Kaldheim

  8. Zendikar Rising

Legacy Banned list

The 1997+ way of playing


This format is the same as Vintage, the difference is the banned list.


  • Any card with the word "Conspiracy" on it (25 in all) - List

  • Any card with the word "Ante" on it (9 in all) - List



  • Ancestral Recall

  • Arcum's Astrolabe

  • Balance

  • Bazaar of Baghdad

  • Black Lotus

  • Channel

  • Chaos Orb

  • Deathrite Shaman

  • Demonic Consultation

  • Demonic Tutor

  • Dig Through Time

  • Dreadhorde Arcanist

  • Earthcraft

  • Falling Star

  • Fastbond

  • Flash

  • Frantic Search

  • Gitaxian Probe

  • Goblin Recruiter

  • Gush

  • Hermit Druid

  • Imperial Seal

  • Library of Alexandria

  • Lurrus of the Dream-Den

  • Mana Crypt

  • Mana Drain

  • Mana Vault

  • Memory Jar

  • Mental Misstep

  • Mind Twist

  • Mind’s Desire

  • Mishra’s Workshop

  • Mox Emerald

  • Mox Jet

  • Mox Pearl

  • Mox Ruby

  • Mox Sapphire

  • Mystical Tutor

  • Necropotence

  • Oath of Druids

  • Oko, Thief of Crowns

  • Ragavan, Nimble Pilferer

  • Sensei's Divining Top

  • Shahrazad

  • Skullclamp

  • Sol Ring

  • Strip Mine

  • Survival of the Fittest

  • Time Vault

  • Time Walk

  • Timetwister

  • Tinker

  • Tolarian Academy

  • Treasure Cruise

  • Underworld Breach

  • Vampiric Tutor

  • Wheel of Fortune

  • Windfall

  • Wrenn and Six

  • Yawgmoth's Bargain

  • Yawgmoth's Will

  • Zirda, the Dawnwaker

Modern format

Basically cards from 2011+ are allowed in Modern


  1. Streets of New Capenna

  2. Kamigawa: Neon Dynasty

  3. Innistrad: Crimson Vow

  4. Innistrad: Midnight Hunt

  5. Adventures in the Forgotten Realms

  6. Modern Horizons 2

  7. Strixhaven

  8. Kaldheim

  9. Zendikar Rising

  10. Core 2021

  11. Ikoria: Lair of Behemoths

  12. Theros Beyond Death

  13. Throne of Eldraine

  14. Core Set 2020

  15. Modern Horizons

  16. War of the Spark

  17. Ravnica Allegiance

  18. Guilds of Ravnica

  19. Core Set 2019

  20. Dominaria

  21. Rivals of Ixalan

  22. Ixalan

  23. Hour of Devastation

  24. Amonkhet

  25. Aether Revolt

  26. Kaladesh

  27. Eldritch Moon

  28. Shadows over Innistrad

  29. Oath of the Gatewatch

  30. Battle for Zendikar

  31. Magic Origins

  32. Dragons of Tarkir

  33. Fate Reforged

  34. Khans of Tarkir

  35. Magic 2015

  36. Journey into Nyx

  37. Born of the Gods

  38. Theros

  39. Magic 2014

  40. Dragon's Maze

  41. Gatecrash

  42. Return to Ravnica

  43. Magic 2013

  44. Avacyn Restored

  45. Dark Ascension

  46. Innistrad

  47. Magic 2012

  48. New Phyrexia

  49. Mirrodin Besieged

  50. Scars of Mirrodin

  51. Magic 2011

  52. Rise of the Eldrazi

  53. Worldwake

  54. Zendikar

  55. Magic 2010

  56. Alara Reborn

  57. Conflux

  58. Shards of Alara

  59. Eventide

  60. Shadowmoor

  61. Morningtide

  62. Lorwyn

  63. Tenth Edition

  64. Future Sight

  65. Planar Chaos

  66. Time Spiral

  67. Coldsnap

  68. Dissension

  69. Guildpact

  70. Ravnica: City of Guilds

  71. Ninth Edition

  72. Saviors of Kamigawa

  73. Eighth Edition

  74. Betrayers of Kamigawa

  75. Champions of Kamigawa

  76. Fifth Dawn

  77. Darksteel

  78. Mirrodin


Commander format

The back to fun way of playing


Commander Card

  • Must be a Legendary Creature Card

  • Planeswalkers with the title "Planeswalker (_name_)" can also be commanders

  • Color Identity: Every mana symbol on your commander card (it does not have to be a part of the casting cost)


Command Zone

  • The Commander Card starts here face up (in it's own spot)

  • It can be cast for it's mana cost

  • Whenever the Commander is sent to the graveyard or exiled, you can choose to send it to the command zone instead.

  • It can be re-cast by adding +2 mana for every subsequent cast (+2, +4, etc)


Game Play

  • Each player starts wtih 40 life

  • If a player has been dealt 21+ damage by an opponents single commander they die.

  • Better with more players 3 or 4 (free for all)


Deck Building

  • Decks must be exactly 100 cards

  • Every single card (except basic lands) in the deck has to be unique

  • No cards are repeated

  • Each cards mana must be a part of/match your Commander Card color's identity


Commander Banned List


  • Ancestral Recall

  • Balance

  • Biorhythm

  • Black Lotus

  • Braids, Cabal Minion

  • Chaos Orb

  • Coalition Victory

  • Channel

  • Emrakul, the Aeons Torn

  • Erayo, Soratami Ascendant

  • Falling Star

  • Fastbond

  • Flash

  • Gifts Ungiven

  • Golos, Tireless Pilgrim

  • Griselbrand

  • Hullbreacher

  • Iona, Shield of Emeria

  • Karakas

  • Leovold, Emissary of Trest

  • Library of Alexandria

  • Limited Resources

  • Lutri, the Spellchaser

  • Mox Emerald

  • Mox Jet

  • Mox Pearl

  • Mox Ruby

  • Mox Sapphire

  • Panoptic Mirror

  • Paradox Engine

  • Primeval Titan

  • Prophet of Kruphix

  • Recurring Nightmare

  • Rofellos, Llanowar Emissary

  • Shahrazad

  • Sundering Titan

  • Sway of the Stars

  • Sylvan Primordial

  • Time Vault

  • Time Walk

  • Tinker

  • Tolarian Academy

  • Trade Secrets

  • Upheaval

  • Yawgmoth's Bargain